Level 28: Sugar Drop
At first glance, Sugar Drop looks like it’ll be a simple, colorful, happy game. The logo is, literally, the sugar fairy, a flaxen-haired, round little sprite who is the picture of angelic sweetness.

Beware, though, it’s all a lie.
At first, I thought I was doing okay. You know, click here, a sugar drop falls on the cracker, badda bing badda boom. And then I tried to get another one to fall on top of the first. Click. Click. Click. Click. No dice.
After four tries of this I read the directions. Ah, spacebar makes the sugar drops fall. I tried this, figuring I’d quickly rack up sixty, seventy sugar cubes. My high score?

She’s a Sugar DEMON, that’s what she is! Either that or I have no rhythm; I think both have something to do with it. Regardless, for sheer time-consumingness (FYI, that word is ©) and obsessiveability (see previous word), I’m diggin Sugar Evil Drop
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The criticisms of my students would serve as a good warning to visitors of Seeworthy: she talks too fast, she's too hard on us, she assigns too much work, and you have to be a dyke to get a good grade.
In other words, I'm a big, fat, queer, feminist meanie, and I am totally out to get you. Graaagh!
Six?! Howonearth dya get six of the little blighters?
Two so far.
Hmm.
Spoke too soon, I am now the sugar king.
12, baby, count ‘em.